﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace TileEditorApplication.TriggerClasses
{
    public class Trigger
    {
        public Point position;
        public Size size;
        public string eventName;
        public int id;

        public Trigger( string _eventName, Point _position, Size _size, int _id)
        {
            eventName = _eventName;
            position = _position;
            size = _size;
            id = _id;
        }

        public override string ToString()
        {
            return "Collision " + id;
        }

    }
}
